Closed Karashok-Leo closed 2 months ago
player.getEntityReach() always returns 0 Maybe it's because the attack range attribute is implemented additively. https://github.com/JamiesWhiteShirt/reach-entity-attributes/issues/11
This is because porting lib's attributes aren't setup correctly, you should just use reach entity attributes over porting lib's attributes
player.getEntityReach() always returns 0 Maybe it's because the attack range attribute is implemented additively. https://github.com/JamiesWhiteShirt/reach-entity-attributes/issues/11