The mod makes it so when adding a new server to the server list and a name isn't provided, it will get saved with the IP as the server name
Why should it be in the modpack
The mod is really helpful in instances where the player has many servers in their server lists, some offline, some deleted, etc. making it so the player doesn't need to go into the Edit menu to find out what the server is (to maybe decide if to delete the server or not).
There have been uncountable times where I have found myself in this exact situation since sometimes providing a server name sometimes is just too annoying.
Why shouldn't it be in the modpack
The mod is very minor, and you can find out what the server is if by just if its online (MOTD)
Additional details
The mod should work on all versions of the game, making it instantly upgradeable to future versions of the game
CurseForge link
No response
CurseForge Mod Distribution
Unknown
Modrinth link
https://modrinth.com/mod/ip-as-server-name
Source/other link
https://github.com/Now-this-is-crazy/IPAsServerName
Mod file size
14.01 KiB
License
MIT
What it does
The mod makes it so when adding a new server to the server list and a name isn't provided, it will get saved with the IP as the server name
Why should it be in the modpack
The mod is really helpful in instances where the player has many servers in their server lists, some offline, some deleted, etc. making it so the player doesn't need to go into the Edit menu to find out what the server is (to maybe decide if to delete the server or not). There have been uncountable times where I have found myself in this exact situation since sometimes providing a server name sometimes is just too annoying.
Why shouldn't it be in the modpack
The mod is very minor, and you can find out what the server is if by just if its online (MOTD)
Additional details
The mod should work on all versions of the game, making it instantly upgradeable to future versions of the game