Closed tenplus1 closed 1 year ago
Been thinking of coming out of modding retirement, and between this and alerikaisattera's issues I take it as a sign. :) I'll dust off the lua brain a bit and see what I can do.
What sort of API hooks would suit your mod's needs best? Are there popular farming mods out there that I should be getting in synch with?
Simple hooks that tie in with default behaviour e.g. mymod.mytree(pos) that can be called from any mod to remove sapling and grow tree.
Functions added. These now exist:
df_trees.spawn_black_cap df_trees.spawn_blood_thorn (note that this is a mapgen function, there's no bloodthorn sapling. They behave like cacti, you place a block and it grows taller) df_trees.spawn_fungiwood df_trees.spawn_goblin_cap df_trees.spawn_nether_cap df_trees.spawn_spindlestem (these are sort of halfway between a tree and a crop plant, when they spawn they start as just a cap on the ground and then the stem grows over time) df_trees.spawn_spore_tree df_trees.spawn_torchspine (this one is also a bit of an oddball, it grows over time too) df_trees.spawn_tower_cap df_trees.spawn_tunnel_tube df_primordial_items.spawn_giant_fern df_primordial_items.spawn_jungle_mushroom df_primordial_items.spawn_jungle_tree df_primordial_items.spawn_primordial_mushroom
Would you like me to put the relevant saplings into groups, or add these functions as a member on their node definitions?
Many thanks for adding the helper grow functions, I downloaded latest code to test and subterrane and mapgen_helper mods are both empty and causing errors.
Many thanks for adding the helper grow functions, I downloaded latest code to test and subterrane and mapgen_helper mods are both empty and causing errors.
Should work if you download them separately
There's also a particular flag you can set when calling git to sync that tells it to sync sub-projects like those two as well. Been years since I did this though, I can't remember it offhand. I created those two mods as separate projects because other mapgen mods could use them, they're not dfcaverns-specific. When I get through this current spate of issues and update the contentDB version of this I'll package it up so it'll remain a one-click upgrade for general users, though.
There's also a particular flag you can set when calling git to sync that tells it to sync sub-projects like those two as well. Been years since I did this though, I can't remember it offhand. I created those two mods as separate projects because other mapgen mods could use them, they're not dfcaverns-specific. When I get through this current spate of issues and update the contentDB version of this I'll package it up so it'll remain a one-click upgrade for general users, though.
If these functions are what's needed I'll close this issue. Let me know if any other helper functions or standardized APIs would be useful, I could do things like add these grower functions to the saplings' definitions or expose things like how fast these grow.
I'm trying to add support for my bonemeal mod so that df_cavern saplings can be grown quickly, and while some of them are done so far others are a tad more difficult as there is no simple function supplied to grow the sapling e.g.
df_trees:black_cap_sapling has df_trees.spawn_black_cap(pos) as a helper but..
df_primordial_items:fern_sapling does not and instead selects a rotation and gets the fern schematic before placing it, so a helper was required to make this work: