Facepunch / Facepunch.Steamworks

Another fucking c# Steamworks implementation
MIT License
2.92k stars 350 forks source link

Setting Achievements on Server Side #103

Closed breakabort closed 6 years ago

breakabort commented 6 years ago

Hey,

As mentioned before, your integration rocks. Setting achivements client side works great, but I'd like to have it so the server is the one setting it rather than the client. Would it please be possible to add support for this?

https://partner.steamgames.com/doc/api/ISteamGameServerStats

https://partner.steamgames.com/doc/features/achievements (under "Game Server Stats" )

shubhank008 commented 6 years ago

I am also interested on knowing about this. Were using MasterServerFramework to host our own gameservers and wanted to secure steam code executions on server side (achievements, etc.) but since linux server won't have a steam client running, whats the proper way to do it ?

breakabort commented 6 years ago

viruscro: I replied in your other thread

garrynewman commented 6 years ago

Added :D