I'm using Facepunch.Steamworks V 2.3.2 for Unity and I'm trying to validate a AuthSessionTicketwith theSteamworks.SteamServer.BeginAuthSession method. I'm following all the steps verbatim from the example at Github:
Github Auth example:
// Client sends ticket data to server somehow
var ticket = SteamUser.GetAuthSessionTicket();
// server listens to event
SteamServer.OnValidateAuthTicketResponse +=
( steamid, ownerid, rsponse ) =>
{
if ( rsponse == AuthResponse.OK )
// DO SOMETHING WITH THE VALID TICKET
else
KickUser( steamid );
};
// server gets ticket data from client,
// calls this function.. which either returns
// false straight away, or will issue a TicketResponse.
if ( !SteamServer.BeginAuthSession( ticket.Data, Steamworks.SteamClient.SteamId) ) // THIS IS WHERE I HAVE THE ISSUE
{
KickUser( clientSteamId );
}
//
// Client is leaving, cancels their ticket
// OnValidateAuth is called on the server again
// this time with AuthResponse.AuthTicketCanceled
//
ticket.Cancel();
The ticket is retrieved succesfully but if I try to validate it (ticket.Data) with SteamServer.BeginAuthSession, the following error is thrown:
NullReferenceException: Object reference not set to an instance of an object
Steamworks.SteamServer.BeginAuthSession (System.Byte[] data, Steamworks.SteamId steamid)
(at D:/a/Facepunch.Steamworks/Facepunch.Steamworks/Facepunch.Steamworks/SteamServer.cs:380)
The weird part is that, the NullPointerExceptionerror shows a local path which I don't have at all in my computer at all:
D:/a/Facepunch.Steamworks/Facepunch.Steamworks/Facepunch.Steamworks/SteamServer.cs:380
I don't understand what I'm doing wrong. All I want to do is to validate the ticket and have some code in the SteamServer.OnValidateAuthTicketResponse event.
Hello,
I'm using Facepunch.Steamworks V 2.3.2 for Unity and I'm trying to validate a
AuthSessionTicket
with theSteamworks.SteamServer.BeginAuthSession
method. I'm following all the steps verbatim from the example at Github:Github Auth example:
The ticket is retrieved succesfully but if I try to validate it (ticket.Data) with
SteamServer.BeginAuthSession
, the following error is thrown:The weird part is that, the
NullPointerException
error shows a local path which I don't have at all in my computer at all:D:/a/Facepunch.Steamworks/Facepunch.Steamworks/Facepunch.Steamworks/SteamServer.cs:380
I don't understand what I'm doing wrong. All I want to do is to validate the ticket and have some code in the
SteamServer.OnValidateAuthTicketResponse
event.Thanks in advance.