Open Sonicboomcolt opened 2 years ago
Found the issue!
Info
Some how the line of code calling ach.GetIconAsync();
and LoadRawTextureData(image.Result.Value.Data, image.Result.Value.Width, image.Result.Value.Height);
, was causing the engine to hang. I could be possible that this issue was my fault, but would be nice to know why it happens when Steam updated.
Code
var image = ach.GetIconAsync();
achivementObject.transform.GetChild(0).GetComponent<RawImage>().texture = LoadRawTextureData(image.Result.Value.Data, image.Result.Value.Width, image.Result.Value.Height);
public Texture LoadRawTextureData(byte[] data, uint width, uint height)
{
Texture2D tex = new Texture2D(checked((int)width), checked((int)height), TextureFormat.RGBA32, false);
tex.LoadRawTextureData(data);
tex.Apply();
return tex;
}
Bug Calling SteamClient.Init with latest Release of Facepunch.Steamworks, will cause the engine to hang and go into a not responding state.
This currently is happing after Steam did an update on Nov-23-2021. Everything worked fine before the update. Game still loads fine as build.
Code
Extra OS: Windows 10 Unity version: 2020.3.13f1 Steamworks version: 2.3.2
This seems to only be when Steam does the init as if I don't call that line the editor works just fine.