Hi guys, I'm getting this error when I try to test my Unity game with Steam open (just implemented achievements and I want to test them). Does anyone know what I can do to fix this?
System.EntryPointNotFoundException: SteamAPI_Init assembly:<unknown assembly> type:<unknown type> member:(null)
at (wrapper managed-to-native) Steamworks.SteamAPI+Native.SteamAPI_Init()
at Steamworks.SteamAPI.Init () [0x00001] in D:\STEAMWORKS_FACEPUNCH\Facepunch.Steamworks\Classes\SteamApi.cs:31
at Steamworks.SteamClient.Init (System.UInt32 appid, System.Boolean asyncCallbacks) [0x00039] in D:\STEAMWORKS_FACEPUNCH\Facepunch.Steamworks\SteamClient.cs:26
I'm using the latest version of Facepunch (compiled from source), and the Steamworks SDK version 1.60.
The error happens when I call SteamClient.Init(appId) at the very start of the game (code snapshot below - in this case, neither forceDemoAppID or forceMainAppID are active, but it still happens when either is active)
Hi guys, I'm getting this error when I try to test my Unity game with Steam open (just implemented achievements and I want to test them). Does anyone know what I can do to fix this?
I'm using the latest version of Facepunch (compiled from source), and the Steamworks SDK version 1.60.
The error happens when I call
SteamClient.Init(appId)
at the very start of the game (code snapshot below - in this case, neitherforceDemoAppID
orforceMainAppID
are active, but it still happens when either is active)