The value of the Graphics Quality setting in-game has a direct effect on the fidelity of textures exported from the Rust Workshop. Textures for the same model exported with the Graphics Quality set to 0 are lesser in visual quality and graphical fidelity in comparison to textures exported with Graphics Quality set to 6. This would pose a clear problem for artists who might wish to design skins for Rust. This inconsistency would also naturally affect the visual quality and fidelity of items published to the Rust Workshop.
In my view, the texture export function in the Workshop should ignore the Graphics Quality setting altogether, and textures exported from the Workshop should use the highest Graphics Quality supported in-game by default.
The value of the Graphics Quality setting in-game has a direct effect on the fidelity of textures exported from the Rust Workshop. Textures for the same model exported with the Graphics Quality set to 0 are lesser in visual quality and graphical fidelity in comparison to textures exported with Graphics Quality set to 6. This would pose a clear problem for artists who might wish to design skins for Rust. This inconsistency would also naturally affect the visual quality and fidelity of items published to the Rust Workshop.
In my view, the texture export function in the Workshop should ignore the Graphics Quality setting altogether, and textures exported from the Workshop should use the highest Graphics Quality supported in-game by default.
Images attached below.