First off, let's start with the dump.
Every time I start my server, I get this.
../common/singleprocesspipe_any.cpp (198) : Assertion Failed: m_Peeked.second == false || m_nEventCount > 0 |
Assert( Assertion Failed: m_Peeked.second == false || m_nEventCount > 0 ):../common/singleprocesspipe_any.cpp:198 |
|
assert_20160427000030_12.dmp[29343]: Uploading dump (out-of-process) |
/tmp/dumps/assert_20160427000030_12.dmp |
assert_20160427000030_12.dmp[29343]: Finished uploading minidump (out-of-process): success = no |
assert_20160427000030_12.dmp[29343]: error: libcurl.so: cannot open shared object file: No such file or directory |
assert_20160427000030_12.dmp[29343]: file ''/tmp/dumps/assert_20160427000030_12.dmp'', upload no: ''libcurl.so: cannot open shared object file: No such file |
or directory''
The server still runs fine, but just gonna leave this here. Dump: https://a.pomf.cat/hmygbt.dmp
Info: Server is running Ubuntu 14.04 64-bit
And with the IP issues, I have the IP set in server.cfg and +ip in the start script, it's set to a secondary IP that my server has. I can join off of that IP address but when the server starts it says the public IP is the main IP address, also in status it shows that udp/ip is the secondary IP but public ip is the main ip. If people try joining off of me in Steam, it will show the main IP along with game.GetIPAddress when it should be using the secondary IP. (This is also causing my server to not show up in the server list)
First off, let's start with the dump. Every time I start my server, I get this.
The server still runs fine, but just gonna leave this here. Dump: https://a.pomf.cat/hmygbt.dmp Info: Server is running Ubuntu 14.04 64-bit And with the IP issues, I have the IP set in server.cfg and +ip in the start script, it's set to a secondary IP that my server has. I can join off of that IP address but when the server starts it says the public IP is the main IP address, also in status it shows that udp/ip is the secondary IP but public ip is the main ip. If people try joining off of me in Steam, it will show the main IP along with game.GetIPAddress when it should be using the secondary IP. (This is also causing my server to not show up in the server list)