Open Bo98 opened 8 years ago
Same happens for many other graphical begin/end systems so I think you're intended to handle the errors rather than let them throw your script without finishing the graphics operation. It's also probably impossible to change this behavior without adding overhead to other graphics code.
Example:
Maybe abandon the mesh operation instead of leaving it in the state it is? I'm not sure what would work.
Graphical glitches occur on Windows (and can only be fixed with a restart), crash occurs on OS X.