Open h3xcat opened 8 years ago
Looks like the 2D context isn't taken into account during 3D context rendering. This is probably because since Lua VGUI doesn't cache the paint like normal VGUI does (iirc) and the rendered models are being blown away by each other in real time. You may be able to get around it by changing the order the ClientsideModel or panels are created.
Details
DModelPanel, the actual entity that is being rendered seems to be ignoring Z position of other DModelPanels
Steps to reproduce