Closed sabre12112 closed 5 years ago
Fixed in Dev.
I will make sure this will get into the next update next week.
Fixed in Dev.
I will make sure this will get into the next update next week.
Thanks for the response! ^^
Hello again Rubat! 👋 😊 how are you? hope your doing well
I got a question about the Finger Poser tool, since the updates has came and i've been thinking.
is there a specific names for the Finger poser can recognize, besides "ValveBiped.Bip01_R/LFinger0/1/2/3/4", cause i've noticed for the tf2 models, they have "bip(the name of the finger)_0/1/2" name and the finger pose can recieve that from the fingers.
if there was, can u give me the list of the Fingers that finger poser can recognize?
and also, if there's an method, can you try to Update or make a new finger poser tool, that it can recieve any finger name when the model does have finger? and that would be much appreciated.
thanks a lot for reading the message, and have a wonderful day! 😁 .
On Wed, 13 Feb 2019 at 17:16, Rubat notifications@github.com wrote:
Closed #3749 https://github.com/Facepunch/garrysmod-issues/issues/3749.
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There's no way to detect hands on all models automatically. That's why we do it manually.
You can find the full source code for the Finger Poser tool here: https://github.com/Facepunch/garrysmod/blob/master/garrysmod/gamemodes/sandbox/entities/weapons/gmod_tool/stools/finger.lua
Jesus christ thats a lot of source coding. Welp, i think i'll stick with porting models rather just setting down here learning for tool source coding for about 24 hours, and getting the same lua error coding.
But thanks for the information about tge fingers names, i'll add it to the list.
On Sat, 30 Mar 2019 10:22 pm Rubat <notifications@github.com wrote:
There's no way to detect hands on all models automatically. That's why we do it manually.
You can find the full source code for the Finger Poser tool here:
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hello there Rubat, good to contact you again! ^_^ i have came to ask something in the workshop has been going on recently with other users as they upload addons to all source engine game, such as garry's mod, l4d, l4d2, etc.... some of them are able to upload GIF instead of jpeg/jpg for the thumbnail, and i kinda thought that if there's a specific way to do that. so that's why i came here to you.
hope your having a wonderful day, enjoy :]
On Sun, 31 Mar 2019 at 05:34, sabre 1211 sabre12112@gmail.com wrote:
Jesus christ thats a lot of source coding. Welp, i think i'll stick with porting models rather just setting down here learning for tool source coding for about 24 hours, and getting the same lua error coding.
But thanks for the information about tge fingers names, i'll add it to the list.
On Sat, 30 Mar 2019 10:22 pm Rubat <notifications@github.com wrote:
There's no way to detect hands on all models automatically. That's why we do it manually.
You can find the full source code for the Finger Poser tool here:
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/Facepunch/garrysmod-issues/issues/3749#issuecomment-478280722, or mute the thread https://github.com/notifications/unsubscribe-auth/AtX3B83PyoJUnsAbfApX2D3asBL_3ndYks5vb7ljgaJpZM4a4CRr .
@sabre12112 https://steamcommunity.com/sharedfiles/filedetails/?id=727014963
This repository is not for these kinds of questions though - in the future, ask in the Garry's Mod Discord server: https://discord.gg/gmod
Details
so, the problem start after the new update for garry's mod in 2017/2018 , don't remember which month, but remember that the last time i used the face poser on one of the tf2's model classes, noticed that the last flex isn't showing in the face poser option menu, even if i used the search bar for the flex, it won't show, but the flex is working as well!!
so, we found a new method to fix that option, but still gmod needs to be fixed for the face poser.
that's pretty much it for now, thank you for reading this topic! ^^