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Material Proxies, to create Blinking Material dont work on 64 bit Branch #4957

Open oninoni opened 3 years ago

oninoni commented 3 years ago

When using a simple Material Proxy (Sine) to set the color of a material, to blink, the 64bit Version of gmod does not work and the material just stays static. VMT and VTF Attached and meant for the folder /material/models/kingpommes/startrek/intrepid/ light_alarm.zip

oninoni commented 3 years ago

This is also an issue on 32bit branch, when enabling multicore rendering (Which most people are doing be default atm)

To reproduce on 32bit branch: Enter as Console Commands:

gmod_mcore_test 1 mat_queue_mode -1

oninoni commented 3 years ago

Funnily other material proxies seem to work. Just the sine proxy seems to be broken.

robotboy655 commented 3 years ago

It looks like it's more of an issue with the $color parameter than the mat proxy. It updates the parameter just fine.

robotboy655 commented 3 years ago

Also $color2 works fine in my tests.

oninoni commented 3 years ago

Yeah $color2 fixes it. Thanks. A bit strange maybe that there is a difference since i cant find real documentation about those two variables, but as long as it works im fine. You can close this or keep it if you want to fix it at some point.