Closed LennDoMations closed 7 months ago
these models dont have many vertexes or hq textures but even 2 of these props in view can increase gpu load by 5-10 percent AMD Radeon RX 5700 XT 8GB VRAM 1750MHZ
Nothing about the rendering has changed to my knowledge, but okay, what is this "metrostroi addon"? What is the model path I need to spawn?
Possibly related/duplicate? https://github.com/Facepunch/garrysmod-issues/issues/5129
Nothing about the rendering has changed to my knowledge, but okay, what is this "metrostroi addon"? What is the model path I need to spawn?
use the signalling tool to spawn the entites
https://www.mediafire.com/folder/r2njung69jlaa/signals there are the lua files if you wanna check them
when one area with those entites is rendered(arround 20 of them (low number of vertexes per model))
when the enites are removed
I am fairly certain its not that model, if there's a GPU load increase.
Like there's next to no difference for me on a 1060 between hundreds of those and 0:
I don't have an AMD GPU to test.
It´s not the models. It´s the entities. check the signalling tool when you have metrostroi installed and spawn a few on the map gm_metrostroi_b50 with the following config :
I am fairly certain its not that model, if there's a GPU load increase.
Like there's next to no difference for me on a 1060 between hundreds of those and 0:
I don't have an AMD GPU to test.
It may be because of a change in how one of the functions in the entites script runs with garry´s mod or it uses outdated methods that are very inefficent since the last update.
I can't get those addons to work, I installed everything and it still errors every time:
Details
Garry´s Mod increased gpu load a lot since the last update for some models.
Steps to reproduce
Install metrostroi addon to the game. place a 10 signals in render distance.