Open spankyyy opened 2 years ago
This has plagued multiple people on my server, myself included.
This issue is probably also related to https://github.com/Facepunch/garrysmod-issues/issues/5008.
Surprised they've let this issue exist as long as it does without any mention that they're looking into it. Completely ruins the experience. This has been what... almost a year?
bumping
This has plagued multiple people on my server, myself included.
Is your server running on 32 or 64 bit? My suspicion is that it happens on 64bit clients only but maaaybe the server branch could also affect it.
In my case both client and server are 64 bit.
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This has plagued multiple people on my server, myself included.
Is your server running on 32 or 64 bit? My suspicion is that it happens on 64bit clients only but maaaybe the server branch could also affect it.
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Yeah I feel like that plays into it, it's hard to test but maybe 64bit servers cause it or increase its frequency. But that's also because I rarely play on 32 bit servers so I can't compare very well
It happens on 64 bit server with 32 bit client as well. Just observed while working on web development in awesomium.
Protocol version 24 Exe version 2021.12.15 (garrysmod) Exe build: 21:16:15 Feb 7 2022 (8482) (4000) GMod version 2022.02.07, branch: x86-64, multicore: 1 Windows 64bit
Voicechat starts to get Choppy/Stutter after a couple minutes of playtime. This has been an issue ever since the introduction of a higher quality voicechat. Many of my friends have reported to have the same issue We all tried verifying our game caches but it didn't work "snd_restart" fixes the issue temporarily This has been an issue for 64bit and if I recall correctly it was also problematic for 32bit
Here is the output of voice_clientdebug while the bug is happening CVoiceStatus::UpdateServerState: no change CVoiceStatus::UpdateSpeakerStatus: ent 4 talking = 0 (x2) CVoiceStatus::UpdateSpeakerStatus: ent -1 talking = 1 CVoiceStatus::UpdateSpeakerStatus: ent 4 talking = 0 CVoiceStatus::UpdateServerState: no change CVoiceStatus::UpdateSpeakerStatus: ent 4 talking = 0 CVoiceStatus::UpdateSpeakerStatus: ent -1 talking = 1 CVoiceStatus::UpdateSpeakerStatus: ent 4 talking = 0 (x2) CVoiceStatus::UpdateSpeakerStatus: ent -1 talking = 1 CVoiceStatus::UpdateSpeakerStatus: ent 4 talking = 0 (x3) CVoiceStatus::UpdateSpeakerStatus: ent -1 talking = 1 CVoiceStatus::UpdateServerState: no change CVoiceStatus::UpdateSpeakerStatus: ent 4 talking = 0 CVoiceStatus::UpdateSpeakerStatus: ent -1 talking = 1 CVoiceStatus::UpdateSpeakerStatus: ent 4 talking = 0 CVoiceStatus::UpdateSpeakerStatus: ent -1 talking = 1 CVoiceStatus::UpdateSpeakerStatus: ent 4 talking = 0 CVoiceStatus::UpdateSpeakerStatus: ent -1 talking = 1 CVoiceStatus::UpdateSpeakerStatus: ent 4 talking = 0 CVoiceStatus::UpdateSpeakerStatus: ent -1 talking = 1 CVoiceStatus::UpdateSpeakerStatus: ent 18 talking = 0 CVoiceStatus::UpdateServerState: no change CVoiceStatus::UpdateSpeakerStatus: ent 4 talking = 0 (x2) CVoiceStatus::UpdateServerState: no change
ent -1 starts to "speak" whenever it is happening
How to reproduce: There is not actual way to reproduce but being in a crowded voicechat or having lower fps makes the bug appear more often and even sometimes a couple seconds after doing snd_restart
Before: https://user-images.githubusercontent.com/75406797/157161723-e154544f-07f9-40d4-974b-e7f88a46b708.mp4
After: https://user-images.githubusercontent.com/75406797/157161797-d50e87e5-f1d2-4364-8f4a-f537122d802a.mp4