halflife2.fgd has duplicated class inheritances. Because of this, the outputs is displayed duplicated.
It seems that for the engine, the last declared output overwrites all the previous ones with the same name. Maybe I'm wrong.
The Half-Life 2 Hammer editor has same issue.
Details
halflife2.fgd has duplicated class inheritances. Because of this, the outputs is displayed duplicated. It seems that for the engine, the last declared output overwrites all the previous ones with the same name. Maybe I'm wrong. The Half-Life 2 Hammer editor has same issue.
Steps to reproduce
Create an
npc_vortigaunt
in Hammer and check its thrice-declared outputs.