Facepunch / garrysmod-issues

Garry's Mod issue tracker
143 stars 56 forks source link

Robo voice from players with the "none" branch if sv_use_steam_voice is set to 0. #5440

Open ghost opened 1 year ago

ghost commented 1 year ago

It has been noticed that players from the "none" branch have a robo voice in voice chat instead of a normal voice, if sv_use_steam_voice is set to 0 on the server. x64 bit clients do not have this problem, their voice in voice chat is normal regardless of the cvar value above.

brandonsturgeon commented 1 year ago

Isn't this expected?

From the convar description:

 - Enable/disable using Steam Voice instead of the old voice codec 

So if the server tells the clients to use the worse codec, their voice sounds worse?

The only maybe issue I see here is inconsistent behavior for x64 clients, but I would bet that's because that branch doesn't even ship the outdated codec anymore.

ghost commented 1 year ago

@brandonsturgeon I remember exactly that during the early use of this cvar, although the voice was worse, it more or less worked, and when I made this issue, from clients from the "none" branch, only robo-noises were heard, as if there was a strong packet loss from such clients.

brandonsturgeon commented 1 year ago

Interesting.

Well I guess as long as the convar exists, it should work consistently across the different clients. 👍