Open ghost opened 1 year ago
Isn't this expected?
From the convar description:
- Enable/disable using Steam Voice instead of the old voice codec
So if the server tells the clients to use the worse codec, their voice sounds worse?
The only maybe issue I see here is inconsistent behavior for x64 clients, but I would bet that's because that branch doesn't even ship the outdated codec anymore.
@brandonsturgeon I remember exactly that during the early use of this cvar, although the voice was worse, it more or less worked, and when I made this issue, from clients from the "none" branch, only robo-noises were heard, as if there was a strong packet loss from such clients.
Interesting.
Well I guess as long as the convar exists, it should work consistently across the different clients. 👍
It has been noticed that players from the "none" branch have a robo voice in voice chat instead of a normal voice, if sv_use_steam_voice is set to 0 on the server. x64 bit clients do not have this problem, their voice in voice chat is normal regardless of the cvar value above.