Open PredatorCZ opened 10 months ago
I don't know if there's anything I can really do about it. It works on Windows and native Linux builds as far as I know. This is probably an issue with Proton itself.
I used proton about a month ago and autorefresh works fine, i think its not gmod or proton bug
I'm adding log header
Proton: 1697712483 proton-8.0-4c
SteamGameId: 4000
Command: ['/home/lukas/.steam/debian-installation/steamapps/common/GarrysMod/hl2.exe', '-steam', '-game', 'garrysmod']
Options: {'forcelgadd', 'gamedrive'}
depot: 0.20231107.66301
pressure-vessel: 0.20231107.1 scout
scripts: 0.20231107.1
sniper: 0.20231107.66301 sniper 0.20231107.66301
Kernel: Linux 6.2.0-39-generic #40~22.04.1-Ubuntu SMP PREEMPT_DYNAMIC Thu Nov 16 10:53:04 UTC 2 x86_64
Language: LC_ALL None, LC_MESSAGES None, LC_CTYPE None
Gmod folder and scripts are stored on my host ext4 drive. No symlinks to script files. reload_materials 1
is also not working.
I also found problem with refreshing effects (inside lua/effects
) where lua_reloadents
(I guess effects are not treated as ents) isn't refreshing some sections (I believe think and render hooks)
I have tested this on the Steam Deck and I cannot replicate. The issue is most likely lacking permissions in the runtime for Steam or your Linux configuration is funky.
Autorefresh on script modify is not being registered for Compatiblity modes (native works fine).
Tried Proton Experimental and GE8-16
This might be wine issue (maybe I need to set some env var)?