Closed TankNut closed 6 months ago
This is done on purpose, so that the hooks are still called in singleplayer clientside.
All good, it's easy enough to filter out with IsValid(GetPredictionPlayer())
so it didn't cause any real issues in the end.
Details
Tested on
dev
, also happening on main branch.GM:KeyPress/Release are being called out of prediction in singleplayer, contradicting what the wiki says.
Steps to reproduce
Singleplayer
Multiplayer (Listen server, P2P)
debug.traceback() (Identical on both realms)