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Missing Animation Sequences For Certain Models In Episodic Levels #5945

Open Mmmmm-Chicken-Leg opened 1 month ago

Mmmmm-Chicken-Leg commented 1 month ago

Hi, author of the Half Life 2 Animation Fix addon here. Glad to see that you are finally tackling the missing animations for the Half Life 2 campaigns. Just tested the upcoming update on the x86-64 beta branch, and I've noticed that there are still some animation sequences missing for other models.

The ones I found that are still lacking the sequences are:

Through trial and error while I was developing the animation fix addon, I've come to discover what animations are shared for all games, and which ones are exclusive. Hopefully this may provide some insight or help expedite a fix for the models that still need to be updated.

Dog, Eli, Gman - just like the Alyx, Kleiner, and Vortigaunt models, they will need to have their Episode 1 and Episode 2 animations, postures, and gestures separated, and be called with the $includemodel command.

Mossman - Her Episode 1 model already has all the animations, gestures, and postures that are used for all the games, so importing/using that instead will fix it.

Advisor, Antlion, Combine Dropship, Fast Zombies, Lamarr, Zombie - The Episode 2 model already has all the sequences for all three games

Mmmmm-Chicken-Leg commented 1 month ago

Oh I totally forgot to mention: the Episode 2 Advisor model works in Half Life 2 and Episode 1 just fine. However, it will be offset by the camera on the monitor because Valve developed the Episode 2 Advisor as a full-fledged model.

checkthebioman commented 1 month ago

https://www.youtube.com/watch?v=yFeXi5L9pho&t=19s those dynamic interactions

checkthebioman commented 1 month ago

im pretty sure you can find the code in mapbase as written in description