Closed ghost closed 1 month ago
Caused by models missing the animations ( since we have 3 different alyx models for each game ), solved by compiling all animations into one model and shoving those models ( It's not only for Alyx ) into GMod SVN. Max should be able to do this.
When it will be released?
Dog maybe but need to go through whole Half Life 2 story in gmod ot check them
Any model that exists in at least two of the three half life 2 games need merging.
I'll just do Kleiner, Eli, Alyx, and Dog for now. Wasn't there a problem with the advisor, too?
Yeah, in EP2 there was. I am pretty sure Barney in HL2:EP1 is also affected.
in EP2 when alyx appears to help us :D In ep2_outland_01 When Alyx starts his amazing pick up gravitygun Script :D :D
http://i.imgur.com/m85Hzxi.jpg?1
Someone is started to recreate this it can be found in Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=129361322
It fixed some animation bug like EP2 (not all ) The problem is he is not fixing animations and scripts anymore because he stopped running his own half life 2 campaign server :(
This is fixed with @willox 's new mounting order. I did manage to finally get the models to have all animations (after doing a lot of hack work to make similarly-named sequences), however, I guess it's not really needed anymore.
Oh so the new mounting system added again and you wont remove it? :dancer:
There's no such thing as "new mounting system". What was changed is in what order the content is mounted. ( To reflect the changes made to newer Source engine games ).
No, the thing that fixes this bug is not in the game yet, it was taken out due to some instability, but it will most likely return soon enough.
Ye I read about the cache problem. I hope it will come back because it was awesome too see the animations are working. :-)
Was this ever resolved? Where do I find @willox 's new mounting order?
Apologies for being a noob, just trying to find the solution for the animations.
It was temporarily disabled as it introduced new, bigger problems.
Ah well I'll keep my eye out for when this fixes, thanks for the quick response!
Bump
Hope I can play episode 1 in gmod as i'm supposed to :D
Also good job on episode 2 fixes, finally can play as intended :)
Good job??? what are you talking about??? I get crash in ep2_outland_11a for no reason something says about line 11. But only on Linux. I dont know how you can play easily in episode 2. Maximum singleplayer.
Could $includemodel also solve this?
No.
It kind of could if virtual models could change their included animation priority order. I don't think the engine supports anything that flexible, though.
Fixed for Alyx and many other models, progress can be seen here: https://github.com/Facepunch/garrysmod-issues/issues/5945
Throughout the levels, they fail to play scripted scenes on garry's mod.
Take ep1_citadel_00 as an example for episode 1- https://www.youtube.com/watch?v=xwRyNBewGM8
These errors appear in the console (most are spammed so I've taken some lines) alyx_01: unknown scripted sequence "intro_vort_rescue_preI" vort_summon&0568: unknown scripted sequence "vortloop" vort_summon&0570: unknown scripted sequence "vort_chantloop" alt_vort_summon&0733: unknown scripted sequence "vort_defense_cycle" alyx: unknown scripted sequence "E1_Dogintro" blackout: unknown scripted sequence "e1_dogintro" blackout: unknown scripted sequence "e1_dogintro_postidle" Dog: unknown scripted sequence "E1_DogIntro" blackout: unknown scripted sequence "e1_dogintro_postidle"
Take ep2_outland_01 as an example for episode 2 - https://www.youtube.com/watch?v=LoiI5TKzmIQ
These errors appear in the console alyx: unknown scripted sequence "alyx_gravgun_pickup" alyx: unknown scripted sequence "alyx_gravgun_pickup_post" alyx: unknown scripted sequence "alyx_gravgun_use" alyx: unknown scripted sequence "alyx_gravgun_use_post"