Open TomatoCo opened 5 years ago
Shutdown is called, not sure why you would need the reason it changed maps, but having shutdown provide info about the shutdown would be nice
On Sat, Oct 13, 2018, 6:33 PM TomatoCo notifications@github.com wrote:
When the server changes maps due to the map command, changelevel, game.LoadNextMap(), or whatever, a OnMapChange or PreMapChange hook should be called, with two args. One for the method used (the examples above), and the other for the map that the server is changing to.
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Bump, useful, people are making their own implementations for making the same thing. Gmod can help them all by making its own hook or ShutDown parameter
What would this achieve that Shutdown doesn't?
It doesn't differ server shutdown and changelevel. I'm aware ShutDown is called when the map is about to be changed.
Why does it matter if it is a changelevel or a full shutdown? What are you ever gonna do differently for a change level?
for my addon stuff, I don't want the server to re-download and re-mount the startup addons on a map change - and right now there is no way of detecting whether this is an initial startup or a map change There are also other circumstances - for example, I have a script that paints the skybox on my space map - and when I change to this map specifically, I'd like to disable StormFox (which conflicts and has to be disabled pre-map change if you want to stop it overriding the sky paint)
changelevel doesn't recreate file system, only lua state and new map. ShutDown can't tell what exactly happens. Also there's no startup hook that can tell the same
Wishing this was a thing right now, is it really that hard to just run a seperate hook when changelevel
is ran, or at the very least add an argument to ShutDown that specifies if it was a map change or server quit?
Why does it matter if it is a changelevel or a full shutdown? What are you ever gonna do differently for a change level?
chiming in to share a use case this would be useful for: discord chat relays i wrote a chat relay for my community and every time the server changes maps i can't tell if it's a shutdown or a changelevel, so it just says the server shut down, and then on startup it pings a role as if the server freshly booted up, despite it being a changelevel
it would be pretty useful to have an argument in the shutdown hook to take care of that, but i can see why it might not be a priority especially if implementing it is harder than changing a couple of lines
When the server changes maps due to the
map
command,changelevel
,game.LoadNextMap()
, or whatever, a OnMapChange or PreMapChange hook should be called, with two args. One for the method used (the examples above), and the other for the map that the server is changing to.