Open NanoAi opened 5 years ago
Uptime: https://wiki.garrysmod.com/page/Global/SysTime or https://wiki.garrysmod.com/page/Global/RealTime FPS: requested in https://github.com/Facepunch/garrysmod-requests/issues/482 Players: https://wiki.garrysmod.com/page/player/GetCount Connects: Can be logged with the PlayerConnect hook, but could be binded since it's already tracked Map_changes: Could be logged with a file or pdata but would easily be inaccurate if the server crashes and GM:Shutdown isn't called to clear the value
No way to get In/Out network load or CPU usage
You sure there's no way? The "stats" command seems to print it in console, as well as CPU usage.
Also odd that it didn't come up when I searched for related issues... Probably because I typed FPS...
I meant "no way" from the Lua state with current bindings, as in there are no alternate solutions.
CPU usage: https://github.com/VSES/SourceEngine2007/blob/43a5c90a5ada1e69ca044595383be67f40b33c61/se2007/engine/baseserver.h#L90 Net in/out: https://github.com/VSES/SourceEngine2007/blob/43a5c90a5ada1e69ca044595383be67f40b33c61/se2007/engine/baseserver.h#L87 Changelevels: https://github.com/VSES/SourceEngine2007/blob/43a5c90a5ada1e69ca044595383be67f40b33c61/se2007/engine/baseserver.h#L84 (don't know why this has a seemingly unrelated name)
Sometimes you want to see how your server is preforming within Lua, or even do actions when performance gets low.
So it would be really nice to be able to access details such as... CPU, In(KB/s), Out(KB/s), Uptime, Map_changes, FPS, Players, Connects
I know some of these things are already available but again it would be quite nice to have access to everything here.