Open Caskoo opened 4 years ago
would be quite useful having some of these finally added in. heres to hoping they get added
Added the 2 point_teleport inputs + fixed the 2nd spawnflag not working
Do you plan on adding the other requested entities?
I'm sure at some point. I still imagine huge changes aren't being made til x64 comes out.
Added point_viewcontrol features from CSGO: SetTarget/SetTargetAttachment/ReturnToEyes/TeleportToView/SetTrackSpeed/SetPath inputs, "fov" "trackspeed "fov_rate" keyvalues, Set FOV spawnflag
Please test these, i don't know any maps that make use of these.
env_sprite_clientside
added
color_correction_volume
is already in the game, and it works.
env_projectedtexture
has new inputs: LightColor
, SetLightStyle
, SetPattern
, SetNearZ
, SetFarZ
env_projectedtexture
has new keyvalues: style
, defaultstyle
, pattern
.
Also added a bunch of missing inputs for env_projectedtexture
in our base.fgd
: SpotlightTexture
, EnableShadows
, LightWorld
, LightOnlyTarget
, Target
. If you know of any other entities under documented in the default .fgd
don't hesitate to point them out.
Things I am not interested in adding:
prop_dynamic_glow
and any other glow keyvalues/inputs/etc. I could alias prop_dynamic_glow
to prop_dynamic
for map support, but I will not be adding the glow functionality.trigger_push
additions: (.fgd
included)
4096
now acts like it does in CSGO - properly takes into account mass and multiple physics objectsSetPushDirection
inputOnly falling players
keyvalues
env_sprite_clientside
addedcolor_correction_volume
is already in the game, and it works.env_projectedtexture
has new inputs:LightColor
,SetLightStyle
,SetPattern
,SetNearZ
,SetFarZ
env_projectedtexture
has new keyvalues:style
,defaultstyle
,pattern
.Also added a bunch of missing inputs for
env_projectedtexture
in ourbase.fgd
:SpotlightTexture
,EnableShadows
,LightWorld
,LightOnlyTarget
,Target
. If you know of any other entities under documented in the default.fgd
don't hesitate to point them out.Things I am not interested in adding:
prop_dynamic_glow
and any other glow keyvalues/inputs/etc. I could aliasprop_dynamic_glow
toprop_dynamic
for map support, but I will not be adding the glow functionality.
Much appreciated for your work adding these Rubat, and about the glow mechanics, I understand, I just thought it would be nice to have so mappers who aren't Lua skilled have that option and same for the game instructor system l4d2 added.
Any update regarding the rest of the requested entities?
+1 for func_precipitation_blocker. Having to use a bunch of separate func_precipitation brushes is pretty ridiculous
This is a refresh of a previous post i made a year ago. link here > https://github.com/Facepunch/garrysmod-requests/issues/1201 These entities i'm requesting are for mapping/improved support in newer source engine games.
L4D AND L4D2 Entities
info_target
)prop_dynamic
) CSGOtrigger_playermovement
func_rotating
env_wind
func_dustmotes
func_lod
color_correction
env_sun
env_tonemap_controller
[ ] Master (Has priority if multiple env_tonemap_controllers exist) (in all games since <Left 4 Dead>)
[ ] env_texturetoggle entity icon
game_text Inputs
Added
trigger_push
point_viewcontrol
point_teleport