Closed VanderAGSN closed 3 years ago
Added -fastbuild
. It is the superior option which allows you to use it without editing any game files. It will only skip DX8/Software vtx files like it does in CS:GO, there's already an option for the x360 files (-nox360
)
Wow, awesome! Also can you make also "SupportsDX8" support in gameinfo? This is important cause applications such as "Crowbar" do not remember any command line options after re-opening the application. I've already notified him for this, but it might be easier for you to add this as well
I have some issues with this. -fastbuild is active, studiomdl compiles only dx9 as well, but something is wrong. When I compile the model this last line appears at the end
writing I:\Steam\steamapps\common\GarrysMod\garrysmod\models/vanderagsn\test.vvd:
vertices 1356768 bytes (28266 vertices)
tangents 452256 bytes (28266 vertices)
total 1809088 bytes
---------------------
Generating optimized mesh "I:\Steam\steamapps\common\GarrysMod\garrysmod\models/vanderagsn\test.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 254394 bytes
indices: 84930 bytes
bone changes: 16 bytes
everything: 339465 bytes
Error opening I:\Steam\steamapps\common\GarrysMod\garrysmod\models/vanderagsn\test.dx80.vtx
That's how model looks with low-mid-high settings and -fastbuild https://streamable.com/d5y30g. Most likely due to an error the model does not compile completely
@robotboy655 Well, i figured out, studiomdl really doesn't finish compile with -fastbuild. That's how model compiled without it:
Generating optimized mesh "I:\Steam\steamapps\common\GarrysMod\garrysmod\models/vanderagsn\test.sw.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 254394 bytes
indices: 84930 bytes
bone changes: 16 bytes
everything: 339465 bytes
---------------------
Generating optimized mesh "I:\Steam\steamapps\common\GarrysMod\garrysmod\models/vanderagsn\test.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 254394 bytes
indices: 84930 bytes
bone changes: 16 bytes
everything: 339465 bytes
---------------------
Generating optimized mesh "I:\Steam\steamapps\common\GarrysMod\garrysmod\models/vanderagsn\test.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 254394 bytes
indices: 84930 bytes
bone changes: 16 bytes
everything: 339465 bytes
Completed "test.qc"
And with -fastbuild
Generating optimized mesh "I:\Steam\steamapps\common\GarrysMod\garrysmod\models/vanderagsn\test.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 254394 bytes
indices: 84930 bytes
bone changes: 16 bytes
everything: 339465 bytes
Error opening I:\Steam\steamapps\common\GarrysMod\garrysmod\models/vanderagsn\test.dx80.vtx
I will look into it tomorrow.
O I think I see what the problem, it's due to LOD with only some models.
Should be fixed.
Everything works now, thank you!
writing I:\Steam\steamcmd\sdk\garrysmod\models\test_new.vvd:
vertices 46848 bytes (976 vertices)
vertices 153936 bytes (3207 vertices)
vertices 24096 bytes (502 vertices)
vertices 7440 bytes (155 vertices)
vertices 0 bytes (0 vertices)
tangents 15616 bytes (976 vertices)
tangents 51312 bytes (3207 vertices)
tangents 8032 bytes (502 vertices)
tangents 2480 bytes (155 vertices)
tangents 0 bytes (0 vertices)
total 309824 bytes
---------------------
Generating optimized mesh "I:\Steam\steamcmd\sdk\garrysmod\models\test_new.dx90.vtx":
body parts: 40 bytes
models: 100 bytes
model LODs: 60 bytes
meshes: 72 bytes
strip groups: 200 bytes
strips: 216 bytes
verts: 43560 bytes
indices: 43182 bytes
bone changes: 736 bytes
everything: 88142 bytes
Completed "test_new.qc"
In the mostly new source engine(s) it's possible to disable unused (or rarely) mesh types, such as sw/dx8. Garry's Mod mostly works on DirectX 9, so need for outdated meshes completely disappears and in almost all cases you only use dx90.vtx meshes. So I always try to delete sw.vtx and dx80.vtx for my props in addons.
In Valve Developer Community says that there are two ways to do this. In Gmod none of these cases works:
First one not very convenient, but maybe there is a place to be for someone. It's -fastbuild, which skip processing DX7, DX8, X360, and software VTX variants (use .dx90.vtx only). This speeds up compiling.
And the most convenient way is the second one, you write "SupportsDX8" "0" in gameinfo.txt This works in CSGO, L4D1/2, maybe in some more games that I have not tried. This option would be more desirable for me.
With this feature you will significantly speed up the compiling of props, cause you don't have to wait for compilation of three meshes when you still need only one of them.