The inclusion of a shader parameter similiar to CSGO's $pointsamplemagfilter shader parameter, which disables filtering for textures near the player, but enabled filtering and mipmaps for textures far away, allowing for pixel-art-like textures to be able to maintain their sharpness when up close, but smooth further away to prevent moire patterns.
Details
The inclusion of a shader parameter similiar to CSGO's $pointsamplemagfilter shader parameter, which disables filtering for textures near the player, but enabled filtering and mipmaps for textures far away, allowing for pixel-art-like textures to be able to maintain their sharpness when up close, but smooth further away to prevent moire patterns.