Open Battlefieldkille opened 1 year ago
The only drawback would be increased performance load and possible graphics glitches depending on the positioning,
but other things like water, fog and func_reflective_glass
can impact that as well.
The code merely needs to prepare more _rt_camera
render target textures, which technically is already possible via GetRenderTargetEx
and render.CopyRenderTargetToTexture
.
But I'm unsure if point_camera
and func_monitor
texture's natively support assigning texture/materials via lua
Dystopia mod has 5 _rt_camera textures, and all of the can persist on screen at once and have uniques cameras.
Having 10 _rt_camera textures in gmod will be good...
By the way, did you know you can have multiple active cameras+monitor in any source game? Just make sure that only one monitor persist on screen at same time. If more that one active monitor on screen the closest will render correctly.
Hello, I was working on a map a while ago when I noticed only one active point_camera can exist in a map. Func_monitor is properly displaying one camera but cant do multiple cameras at the same time. Can this be increased? Would there be bad side effects if so?
Thanks.