Closed Roachdaripper closed 1 year ago
UTIL_ScreenShake in the C++ code has a 5th argument to affect airborne players void UTIL_ScreenShake( const Vector ¢er, float amplitude, float frequency, float duration, float radius, ShakeCommand_t eCommand, bool bAirShake )
void UTIL_ScreenShake( const Vector ¢er, float amplitude, float frequency, float duration, float radius, ShakeCommand_t eCommand, bool bAirShake )
Could this be included in the lua binding? It's fully functional, despite what the comments say
and the affect-airborne-players spawnflag of env_shake works perfectly fine too.
Done.
UTIL_ScreenShake in the C++ code has a 5th argument to affect airborne players
void UTIL_ScreenShake( const Vector ¢er, float amplitude, float frequency, float duration, float radius, ShakeCommand_t eCommand, bool bAirShake )
Could this be included in the lua binding? It's fully functional, despite what the comments say
and the affect-airborne-players spawnflag of env_shake works perfectly fine too.