Closed ghost closed 9 months ago
EmitSound, CSoundPatch, etc already have this feature but none support playing audio from a URL.
Instead of applying preset on channel initialization, might be better to do a Get/Set function for it?
sound.PlayFile and sound.PlayURL streams do not go through the game engine's sound system and therefore cannot do engine DSPs.
sound.PlayFile
sound.PlayURL
Details
EmitSound, CSoundPatch, etc already have this feature but none support playing audio from a URL.
Instead of applying preset on channel initialization, might be better to do a Get/Set function for it?