Open Isemenuk27 opened 6 months ago
Add ability to assign different air acceleration value to players ( or CMoveData )
:SetAirAcceleration( number Value ) :GetAirAcceleration() ( returns cvar value by default )
it's not super elegant, but you can achieve this by multiplying the client's speed while in the air (since speed directly affects air control)
Add ability to assign different air acceleration value to players ( or CMoveData )
:SetAirAcceleration( number Value ) :GetAirAcceleration() ( returns cvar value by default )