Open Unusuario2 opened 8 months ago
I can confirm there’s demand for this suggestion (at least from me). I’m working on a big project and having trouble balancing the fog in different areas of the map. I can’t use the same fog from the exterior in interior areas, so adding this entity would definitely help a lot.
Another option could be using SetFogController
on the player, but I’m not sure if Garry’s Mod supports that in multiplayer.
Just to clarify, the desired functionality would be to allow different players to have different fog settings. For example, a player inside a building would see a different fog than a player outside.
Details
Self explanatory, alredy done in mapbase https://developer.valvesoftware.com/wiki/Fog_volume