The PHX toy train model has had broken collisions for a long time. I decompiled the model, rotated the collision mesh, and recompiled the model to fix this.
Probably just only the rotated .phy you compiled should be used/needed rather then replacing the whole model with a recompiled one, unless that causes some issue I'm unaware of.
The PHX toy train model has had broken collisions for a long time. I decompiled the model, rotated the collision mesh, and recompiled the model to fix this.
Before:
Credit: Redox![image](https://github.com/Facepunch/garrysmod-requests/assets/8369707/30b8dda3-7fbf-4248-8b4e-8d718a3deadf)
https://github.com/Facepunch/garrysmod-requests/assets/8369707/d72d4fd4-806c-42ef-a2ef-e49ee9cf940b
After:
https://github.com/Facepunch/garrysmod-requests/assets/8369707/d3e66c32-cae5-48f1-a7e7-8c897801c13e
The fixed model and uncompiled source:
fixed-toy-train.zip