When called on client, gameevent.Listen enables the specific game event to be networked to the client. Having a way to check which ones are enabled for performance sake would be helpful with optimizing networking usage.
Currently i'm using net_showevents for it but its far from great as it only shows the events when they happen and it needs sv_cheats 1.
Details
When called on client, gameevent.Listen enables the specific game event to be networked to the client. Having a way to check which ones are enabled for performance sake would be helpful with optimizing networking usage. Currently i'm using
net_showevents
for it but its far from great as it only shows the events when they happen and it needs sv_cheats 1.