Using render.RenderView, I have a way to record the world from a separate position from the player, but I'm running into an annoyance in that the audio is still being recorded from my position and not the recorded view position.
It would be nice if you could specify a position to record sounds from.
Details
Using
render.RenderView
, I have a way to record the world from a separate position from the player, but I'm running into an annoyance in that the audio is still being recorded from my position and not the recorded view position. It would be nice if you could specify a position to record sounds from.Something like:
IVideoWriter:SetRecordSoundPosition( vector )