Closed Battlefieldkille closed 2 weeks ago
255 should be enough for you. This will be available on x86-64
beta today, in the next update whenever that releases.
Please test it and report any issues.
Thank you for adding this.
Tested all 256 channels and nothing seems to be broken.
gametextnew.zip
^ Test map with all 256 channels, if anyone needs it.
Hey Rubat, question, recent update limited the text Hold Time to 300sec (5min). I use those specific texts as hints as to where the player needs to go/what the player needs to do in the map. Some players recently got confused on how to progress due to the text disappearing early and it is a somewhat big map, would there be a chance of increasing that limit to 1800sec (30min)? Upon completing whatever task the player is given, the text itself gets cleared by another text that holds the same channel. I understand if this gets denied, thanks.
Bumped the limit to 3600.
I'll start off by saying that not that many people use game_text let alone to the extent that I do, so I understand if this gets denied. Me and my friend use this entity primarily for "story/adventure" maps, npcs "speaking" or events being announced are some examples. Currently, Hammer Editor provides 4 text channels to use which means 4 texts can be displayed on the screen at once, but by turning off SmartEdit you can add 2 extra unused channels, that means 6 game_texts can be on the screen at once.
So, lets say you already have 6 text channels active at the same time, if you want to have a 7th channel, its activation will replace the 1st channel, the 8th channel would replace the 2nd and so on... I had 6 text channels used as "map announcements" for a special event happening or for an important info for the players, this became a problem once I wanted to add a 7th channel and I needed those texts to be displayed on the screen all at once.
gametext.zip ^ A map where you can use buttons to activate up to 18 game_texts with each one having a special channel number.