Basically, this overload should use bare numbers as 3 integers, instead of vectors.
It would be good, because the original source function (meshBuilder.Position3f, meshBuilder.Normal3f) uses 3 numbers, not vectors.
Better for performance too, you do not need to create a lot of vectors. Just use numbers, as they are easier.
Example of new code
Basically, this overload should use bare numbers as 3 integers, instead of vectors. It would be good, because the original source function (meshBuilder.Position3f, meshBuilder.Normal3f) uses 3 numbers, not vectors. Better for performance too, you do not need to create a lot of vectors. Just use numbers, as they are easier. Example of new code