Open homonovus opened 2 weeks ago
CS:GO's DecodeFloat checks the flags of the SendProp and switches to a higher number of bits to read the entity's position It would be nice for the same to be done for players, so we don't get prediction errors from bumping into a stationary player
Some relevant links https://github.com/lua9520/source-engine-2018-cstrike15_src/blob/master/engine/dt_encode.cpp#L24-L80 https://github.com/lua9520/source-engine-2018-cstrike15_src/blob/master/tier1/bitbuf.cpp#L691-L716
Details
CS:GO's DecodeFloat checks the flags of the SendProp and switches to a higher number of bits to read the entity's position It would be nice for the same to be done for players, so we don't get prediction errors from bumping into a stationary player