Setting Hulls on player from server doesnt syncs it to player, causing extreme view jitters on client's collision predictions.
Usually (as for player_manager.OnPlayerSpawn usage) hulls being set in PlayerSpawn hook, serverside only hook.
Idea itself draws from Player:SetViewOffset, which is synced correctly like many other player gameplay settings.
Details
Setting Hulls on player from server doesnt syncs it to player, causing extreme view jitters on client's collision predictions. Usually (as for
player_manager.OnPlayerSpawn
usage) hulls being set in PlayerSpawn hook, serverside only hook. Idea itself draws fromPlayer:SetViewOffset
, which is synced correctly like many other player gameplay settings.