Hello, I was searching for a way to avoid using the "ShouldCollide" hook to know when a player collides with another.
I was trying to use :AddCallback("PhysicsCollide"..) on my P1 but only his collisions with props or non-players entities are executing the callback.
Hello, I was searching for a way to avoid using the "ShouldCollide" hook to know when a player collides with another. I was trying to use :AddCallback("PhysicsCollide"..) on my P1 but only his collisions with props or non-players entities are executing the callback.