The commands to change the visual settings for func_precipitation are currently sv_cheats protected. This is problematic because there are multiple maps on the workshop that rely on these commands to make func_precipitation look any good as the default settings are genuinely terrible and look like a bunch of vertical streaks slowly falling from the sky.
These convars include:
r_rainalpha
r_rainlength
r_rainspeed
I really do not believe that any potential advantages a user can gain by changing these values are great enough to warrant these being sv_cheats protected, either.
I think using the new particle system based precipitation types would be a better solution to this, compared to using the legacy systems and hacking around for them to look a bit better.
Details
The commands to change the visual settings for func_precipitation are currently sv_cheats protected. This is problematic because there are multiple maps on the workshop that rely on these commands to make func_precipitation look any good as the default settings are genuinely terrible and look like a bunch of vertical streaks slowly falling from the sky.
These convars include: r_rainalpha r_rainlength r_rainspeed
My most recent map suffers from this. In singleplayer it looks great, but in multiplayer these commands are restricted so the rain looks terrible.
I really do not believe that any potential advantages a user can gain by changing these values are great enough to warrant these being sv_cheats protected, either.