Facepunch / garrysmod-requests

Feature requests for Garry's Mod
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L4D model animations #356

Open disseminate opened 10 years ago

disseminate commented 10 years ago

L4D models can partially use animations if the entity has IK enabled.

Here's a screenshot of the hunter's running animation.

The legs animate but the rest of the model doesn't. If this could get looked at, I'd love to finally work with L4D models properly for NPCs and players.

In garrysmod-requests because it's more of a feature request than anything.

robotboy655 commented 10 years ago

How in the universe does this belong here? This is not a bug with GMod, this is a problem with the model.

disseminate commented 10 years ago

The models work fine in L4D; the models are mountable by default in Garry's Mod; the models are broken in Garry's Mod. That makes it a bug in Garry's Mod.

robotboy655 commented 10 years ago

The models are not made to be usable player models in Garry's Mod.

Jvs34 commented 10 years ago

@robotboy655 I'll translate what @disseminate is trying to say so you can both stop the bickering.

"Animations from the engine branch above gmod's aren't loaded properly in most cases( l4d 1/2, portal2, cs:go and whatever games we can mount using the new branch ).

When the model is applied to an entity ( whether it's a player or not doesn't matter ) http://wiki.garrysmod.com/page/Entity/GetSequenceList seems to return all the sequences as expected.

Trying to play these sequences trough the usual means ( resetsequence, setsequence and bla bla bla ) fails.

IK rules however seem to be loaded properly, as seen in the screenshot , please look into it."