Closed DevulTj closed 4 months ago
Some balance things to think about:
Weapon | Target | Damage | Shots to Kill |
---|---|---|---|
USP | Body | 15 | 7 |
USP | Head | 75 | 2 |
USP | Helmet | 58 | 2 |
M4 | Body | 20 | 5 |
M4 | Head | 100 | 1 |
M4 | Helmet | 78 | 2 |
I feel like ideally the USP should take more shots to kill against a helmet than an M4, and also more than the USP against a helmetless player.
Added some properties on the weapon resource to tweak these values. we should move the damage / speed reduction properties to the game resource too so it's nice and simple to edit everything.
We should expose a property to weapons so they can scale armor penetration on damage