Closed Metapyziks closed 3 months ago
Probably fixed - will need re-testing on new Steam build to be sure but logic is sound now.
this was still happening, but after running ClearInterpolation on SetRagdoll, fixed it - so something to do with the interpolation code
Seems like it may not still be getting cleared across the network as SetRagdoll is called in Respawn IIRC. Problem might be related to fact that transform is set by owner but it should get cleared when other players receive that. Will run some tests.
No longer an issue because we delete players and recreate them
We're already calling
Transform.ClearInterpolation()
inPlayerController.Teleport()
, maybe that's not working as intended? I had similar issues in Mazing.