Facepunch / sbox-hc1

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Player Models #82

Open DanduwFP opened 2 weeks ago

DanduwFP commented 2 weeks ago

Two teams, currently called Operators and Anarchists. These are the two concepts I've gotten the chance to make this week. hc1_01 The plan is to get to work on these designs for the humans. Both unique and distinct models for the opposing teams. Thinking long-term for HC1, making them humans seems perfect, a project like HC1 is a great reason to work on the humans. Working on these models, we can work around the roadmap for an eventual official rigging and skinning pass of the humans. Creating placeholder anims and using existing rigs till we're up-to-date.

I think this'll be a great foundation as well for how we move forward with human characters. We have a distinct idea and art direction for both characters.

MaxLebled commented 2 weeks ago

Reminder that the plan for the realistic humans right now is to be able to grab as much work as possible from the Rust team — the closer they are to completion, the less work we'll have to do twice across the company.

My 2 cents: if you model a blockout of these concepts (to get a good feel for the shapes/colors/etc), you can probably get away with using the Mixamo auto-rigger and their stock animations

kurozael commented 2 weeks ago

Concepts look awesome 🙌

DanduwFP commented 2 weeks ago

Completely agree! Yeah the next step for these would be blocking out, seeing if we're happy with the initial shapes. Same way the environment team is focusing on blocking out at the moment. And yeah, still remember that we'll be waiting on the rust-side of things. Yeah things like mixamo auto rigger will be our friend while we wait! Which is more than serviceable. Won't be wasting time making unique rigs and anims that'll be thrown away when we get the nice rust rig & anims.

DanduwFP commented 1 week ago

Made this very rough blockout of the T-side, kit bashing a bunch of bits together following my initial concept - T_side Would ofcourse be making all from scratch, so treat any specific details with a grain of salt. I know there's been discussions of leaning more into a cultist aesthetic, interested to see how we can spin it.

DanduwFP commented 1 week ago

Another very loose blockout of the CT side. CT_side1 A bunch of kitbashing to get the general shapes across!

DanduwFP commented 15 hours ago

First pass of the T-side player! Bunch I'm planning to adjust especially on the texturing side. t_04 Screenshot 2024-06-27 181559 Screenshot 2024-06-30 154520