Presently, when attempting to move an Sdf2DWorld set up in a SceneWorld, adjusting the Position or LocalPosition does not seem to move the Sdf2DWorld.
For example, in the Grubs menu, calling this in tick does not seem to affect the position of the mesh on screen.
_sdfWorld.Position += Vector3.Up * 2f;
Presently, when attempting to move an Sdf2DWorld set up in a SceneWorld, adjusting the Position or LocalPosition does not seem to move the Sdf2DWorld.
For example, in the Grubs menu, calling this in tick does not seem to affect the position of the mesh on screen.
_sdfWorld.Position += Vector3.Up * 2f;