Open DevulTj opened 2 years ago
Can solve a lot of this by making the paddle hitting balls entirely clientside authoritative within FrameSimulate, we'll still wanna do sweep traces - the key part is doing it before the ball moves. Actually we should be simulating the ball physics in FrameSimulate as well.
This will probably feel odd unless we:
Couple of physics related problems to note:
https://user-images.githubusercontent.com/22372616/183247915-3883194d-d044-4422-b29d-97ddf303eb6d.mp4