[x] ~Scene component contains a hierarchy tree kinda like the current world repository~
[x] World repository should contain a single scene component as the world root
[x] ~Hierarchy view should allow for scene focusing, in which, all the entities from outside the scene should be hidden~ (added instanced entities to tree)
Scene and world
[x] ~Scene and instanced component should contain a hierarchical tree, not a linear vector of primitives~ (scene component turned into simple primitive entity and instance will not be getting a hierarchical structure due to complexity
[ ] Transformation should receive a second buffer containing the hierarchical order of transformations
[x] ~Focus on scene: should change hierarchy world root and deactivate all the entities that are not part of the selected scene~
Scene and world
Serialization