Closed greenmughal closed 6 years ago
Can you provide more information? I'm sure you already enabled all validation layers of Vulkan?
How to enable all validation layers in these 2 examples?
which examples?
Uniform buffer sample and index buffer sample
Hey! Thanks for trying the samples. Can I ask what OS, framework (e.g. .NET 4.6, Mono, et cetera) and what graphics card(s) you're running on?
Both of those samples have standard validation checks enabled, so any additional errors should be logged to Debug output - you can modify this line if you want to output to other logging. You can also modify the list of debug flags to include information or debug, which should help isolate the line that's crashing.
Failed to find vkGetDeviceProcAddr in layer nvoglv32.dll Is this line responsible? InfoLog-PasteBin
My Card is Nvidia 920M Laptop graphics card. I can run above 90% Vulkan C++ Samples.
I've seen some problems occur with nvoglv32.dll and older versions of the Vulkan SDK - do you have the latest SDK (1.0.54.0) installed?
Wait let me try updating all nvidia, vulkan sdk and drivers...
Thanks for your feedback, it was drivers...
No worries, glad that fixed it! Will also look at adding some more pro-active version & DLL checks in the instance/device start-up, to give more helpful feedback.
Without any exception? On 2nd frame... how to increase error detection?