Closed chuggafan closed 6 years ago
So glmSharp is being used during the prototype stage, as it has support for all the vector & matrix element types, while System.Numeric only implements vectors of float. The intention is to add a mapping type so you can use any vector/matrix library, but I won't have chance to get to that till I've finished the .NET Standard porting & testing.
Ok, thanks for the information, I hope the porting & testing goes quickly for you.
The vector/matrix type dependencies have now been separated into their own NuGet packages for v0.4.0; the base ShanqShader methods accept an IVectorTypeLibrary instance for type mapping. The SharpVk.Shanq.Numerics package includes System.Numerics mappings and extension methods for creating Shanq shader modules directly off Devices (e.g. https://github.com/FacticiusVir/SharpVk-Samples/blob/master/SharpVk.UniformBuffers/Program.cs#L520).
As in the title, I was looking into using Shanq (It's pretty cool) but I don't like the fact that I'm essentially locked into using glmSharp, I am asking this as I would perfer to be able to use the System.Numerics.Vector library instead, as it is built into windows and mono and has hardware/non-hardware acceleration built into it. It can be used in Vulkan as shown by plenty of other librarys, will System.Numerics vectors see any support?