There are reports that when the player repeatedly takes damage, the related sound effect becomes annoyingly loud as it overlaps. A softer sound or shorter sound can be used. Alternatively, the sound effect can be skipped if it already played within the last X ticks.
There are reports that when the player repeatedly takes damage, the related sound effect becomes annoyingly loud as it overlaps. A softer sound or shorter sound can be used. Alternatively, the sound effect can be skipped if it already played within the last X ticks.